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    KamidoguKamidogu
       Mortal Kombat 1    Takeda

    Takeda

    Contents

    1. Biography
    2. Basic Attacks
    3. Aerial Attacks
    4. Throws
    5. Breakers
    6. Taunts
    7. Special Moves
    8. Fatal Blow
    9. Fatalities
    10. Animality
    11. Ending

    Biography

    “Retribution” — Enemy of the Underworld

    Like his cousin Kenshi, Takeda was raised a Yakuza. Unlike him, Takeda enjoyed this lifestyle. That’s why he was chosen to end Kenshi’s crusade against his masters.

    The fight mortally wounded Takeda. Unwilling to let his cousin die, Kenshi rushed him to the nearest help: the Shirai Ryu.

    Even after Takeda was healed, Kenshi wouldn’t release him. He feared that the Yakuza might kill him for failing his mission. Takeda resisted, attempting escape repeatedly.

    But as the months passed, he began to appreciate the Shirai Ryu’s selfless commitment to Earthrealm, and the contrast to his past lifestyle.

    Inspired by the Shirai Ryu, Takeda swore to rip up Earthrealm’s underworld by the roots. But he soon learns they are stronger and more tangled than he ever thought possible.

    Basic Attacks

    Tempest Strike
    FP

    Twisting Blades
    FP, BP

    Ogre Slayer
    FP, BP, BP BK

    Forest Faller
    FP, BK

    Mugen
    FP

    Rising Suns
    FP, BP

    Ryujin
    FP, BP, BP BK

    Falling Moon
    FP, BK

    Iron Breaker
    FP

    Low Slash
    FP / FP / FS

    Solar Striker
    BP

    Stomach Smasher
    BP, FP

    Meteor Slam
    BP, FP, BP

    Gate Splitter
    BP

    Temple Razer
    BP, FP

    Twin Fangs
    BP, FP, BP BK

    Serpent’s Tail
    BP

    Spirit RaiserOn Kounter Hit or Punish Hit, can be Jump Cancelled with Up + BL or Up-Forward + BL for 2 bars of Super MeterHas Armour when Jump Cancelled, and pulls in victim while disabling their Kombo Breaker and Kameos
    BP

    Ashi
    FK

    Ankle Biter
    FK

    Prey Maker
    FK, BK

    Klog Kick
    FK

    Kami KickCancellable into Aerial Special Moves
    BK

    Tengu Tearer
    BK, FK

    Whip Trip
    BK

    Hurrikane Kick
    BK

    Wheel Spoke
    BK

    Aerial Attacks

    Night’s Veil
    FP

    Devouring Shadow
    FP, FP

    Forbidden Flames
    FP, FP, BP

    Dark Flash
    FP, FP, FK

    Lasher-ation
    FP / FP / FS

    Wolf Fang
    BP

    Beast’s Klaws
    BP, FP

    Sparrow Strike
    BP, BK

    Falcon Dive
    BP, BK, FP FK

    Slasher-ation
    BP / BP / FS

    Waterfall Splitter
    FK / BK

    Throws

    ShovePerformed when Kameo is unavailable—See Kameo Moves for Toward Throw featuring Kameo
    TH / FP FK

    100 Yen Technique
    TH / FP FK

    Breakers

    Kombo BreakerRequires 3 bars of Super MeterKameo must be available
    BL

    Taunts

    Taunt
    , , ,

    Special Moves

    Shooting StarDetonates Smart Shuriken
    , FP

    Close Shooting StarDetonates Smart Shuriken
    , FP,

    Far Shooting StarDetonates Smart Shuriken
    , FP,

    Very Far Shooting StarDetonates Smart Shuriken
    , FP,

    Enhanced Shooting StarsRequires 1 bar of Super MeterAdvantage on Hit allows for Jump Attack follow-up
    , FP BL

    Delay
    (Hold FP)

    Enhanced Reverse Shooting StarsRequires 1 bar of Super MeterHold FP to delay detonation
    , FP BL

    Delay
    (Hold FP)

    Smart ShurikenSeveral Smart Shurikens can be placed at once—Smart Shurikens are detonated by Shooting Star/Falling Star—Undetonated Smart Shurikens disappear after a duration—Advantage on detonation Hit allows for Jump Attack follow-up
    , FP

    Close Smart ShurikenSeveral Smart Shurikens can be placed at once—Smart Shurikens are detonated by Shooting Star/Falling Star—Undetonated Smart Shurikens disappear after a duration—Advantage on detonation Hit allows for Jump Attack follow-up
    , FP,

    Far Smart ShurikenSeveral Smart Shurikens can be placed at once—Smart Shurikens are detonated by Shooting Star/Falling Star—Undetonated Smart Shurikens disappear after a duration—Advantage on detonation Hit allows for Jump Attack follow-up
    , FP,

    Very Far Smart ShurikenSeveral Smart Shurikens can be placed at once—Smart Shurikens are detonated by Shooting Star/Falling Star—Undetonated Smart Shurikens disappear after a duration—Advantage on detonation Hit allows for Jump Attack follow-up
    , FP,

    (Air) Falling StarDetonates Smart Shuriken
    , FP

    (Air) Close Falling StarDetonates Smart Shuriken
    , FP,

    (Air) Far Falling StarDetonates Smart Shuriken
    , FP,

    (Air) Very Far Falling StarDetonates Smart Shuriken
    , FP,

    (Air) Enhanced Falling StarsRequires 1 bar of Super Meter
    , FP BL

    Delay
    (Hold FP)

    (Air) Enhanced Reverse Falling StarsRequires 1 bar of Super Meter
    , FP BL

    Delay
    (Hold FP)

    Double Spear Ryu
    , BP

    Enhanced Double Spear RyuRequires 1 bar of Super MeterAdvantage on Hit allows for Jump Attack follow-up
    , BP BL

    Enhanced Double Spear Ryu ForwardRequires 1 bar of Super MeterAdvantage on Hit allows for Jump Attack follow-up
    , BP BL,

    (Air) Spear Ryu
    , BP

    (Air) Enhanced Spear RyuRequires 1 bar of Super MeterCancellable on Hit into Jump Attacks
    , BP BL

    Swift Stride
    , FK

    Cancel

    Phase
    /

    Enhanced Swift StrideRequires 1 bar of Super MeterHas Armour
    , FK BL

    Cancel

    Phase
    /

    (Air) Rushing Nimbus TechniqueUse Back/Forward to affect trajectory—Cancellable into Jumping Attacks
    , FK

    (Air) Enhanced Rushing Nimbus TechniqueRequires 1 bar of Super MeterUse Back/Forward to affect trajectory—Cancellable into Jumping Attacks
    , FK BL

    (Air) Rushing Nimbus Attack
    , FK

    (Air) Enhanced Rushing Nimbus AttackRequires 1 bar of Super MeterCancellable into Jumping Attacks
    , FK BL

    Tornado Kick
    , BK

    Close Tornado Kick
    , BK,

    Far Tornado Kick
    , BK,

    Enhanced Tornado KickRequires 1 bar of Super MeterAdvantage on Hit allows for Jump Attack follow-up
    , BK BL

    Enhanced Close Tornado KickRequires 1 bar of Super MeterAdvantage on Hit allows for Jump Attack follow-up
    , BK BL,

    Enhanced Far Tornado KickRequires 1 bar of Super MeterAdvantage on Hit allows for Jump Attack follow-up
    , BK BL,

    Whip Art: Wretched BlowCancellable into Whip Art: Scattering Winds
    , BK

    Whip Art: Enhanced Wretched BlowRequires 1 bar of Super MeterCancellable into Whip Art: Scattering Winds
    , BK BL

    Whip Art: Scattering WindsCan only be performed from Whip Art: Wretched Blow—Cancellable into Whip Art: Mad Dance or Whip Art: Death
    , BK

    Whip Art: Mad DanceCan only be performed from Whip Art: Scattering Winds
    , BK

    Whip Art: DeathRequires 1 bar of Super MeterCan only be performed from Whip Art: Scattering Winds—Advantage on Hit allows for Jump Attack follow-up
    , BK BL

    Fatal Blow

    SatsujinMust be at 30% health or less—Kameo must be available—Press Basic Attack buttons up to 5 times to throw Shuriken—On Hit, the 5th Shuriken toss triggers Satsujin
    FS BL, FP / BP / FK / BK (x5)

    Cancel
    ,

    Finale
    BL

    Fatalities

    Down The Middle
    , , , FK

    Rip-Kord
    , , , BP

    Halloween FinisherRequires the Seasonal Finishers bundle
    (Hold BL) ,

    Thanksgiving FinisherRequires the Seasonal Finishers bundle
    (Hold BL) ,

    Winter FinisherRequires the Seasonal Finishers bundle
    (Hold BL) ,

    Animality

    OctopusTen-Tickles
    , , ,

    Ending

    YouTube player

    To kill a snake, you cut off its head. Or in the Yakuza’s case, its heads. Kenshi said I couldn’t do it. But he didn’t know what I knew: that the families’ bosses were meeting to talk shop and settle disputes. In one fell swoop, I could decapitate them all.

    As they nursed whiskey and negotiated, I waited. My moment came, then was cut short, when a fiery portal opened. Out of it stepped men I’d never seen before. And from the bosses’ low bows and averted eyes, I could tell they were the ones really in charge.

    Listening in, I learned they run the Red Dragon, an ancient clan secretly behind all of Earthrealm’s crime families! I could crush the Yakuza, but these Red Dragon would simply replace it; probably with something even worse… I’m facing a powerful new enemy in my war on the underworld. One I never saw coming. And I’ve got to finish them or die trying.

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