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    KamidoguKamidogu
       Mortal Kombat 11    Erron Black

    Erron Black

    Contents

    1. Biography
    2. Basic Attacks
    3. Jumping Attacks
    4. Hop Attacks
    5. Getup Attacks
    6. Flawless Block Attacks
    7. Throws
    8. Roll Escapes
    9. Air Escape
    10. Kombo Attacks
    11. Special Moves
    12. Fatal Blow
    13. Friendship
    14. Fatalities
    15. Ending

    Biography

    Thrills

    The best shot in Texas left home to seek adventure and excitement in Outworld with Kano and the Black Dragon. Outworld turned out to be the playground of Erron’s ultraviolent dreams. He decided to make his home there as the deadliest outlander in Outworld.

    Basic Attacks

    Straight Punch
    FP

    Spinning Revolver
    FP

    Dusty KnucklesCannot be cancelled into Special Moves if Flawless Blocked
    FP

    Bounty Bash
    BP

    Grip Slam
    BP

    Shoulder Shimmy
    BP

    Rising OutlawTriggers if this Attack Kounters or Punishes a High Attack
    BP

    Boot Flick
    FK

    Saloon Strike
    FK

    Low BootCannot be cancelled into Special Moves if Flawless Blocked
    FK

    Ankle BiterRequires Outworld Gunslinger
    FK

    Spinning Spur
    BK

    Low Spur
    BK

    Boot DropTriggers if opponent is Hit by this move twice in a row
    BK

    AmplifyRequires 1 bar of Offensive MeterCan only be Amplified on Block or Miss
    IN

    CancelRequires Enhanced Rattle Snake Slide—Modifies Rattle Snake Slide and Boot DropRequires 1 bar of Defensive Meter
    IN

    Sandy SoleCannot be cancelled into Special Moves if Flawless Blocked
    BK

    Jumping Attacks

    Swinging Pistol
    FP

    Hammer Fist
    BP

    Quick Flick
    FK / BK

    Hop Attacks

    Tumbleweed
    , FP / , BP

    Drop Kick
    , FK / , BK

    Getup Attacks

    Quick ShotRequires 1 bar of both Defensive and Offensive MeterCan only be performed after being Knocked Down
    BP

    Pocket SandRequires 1 bar of both Defensive and Offensive MeterCan only be performed after being Knocked Down
    FK

    Flawless Block Attacks

    Quick ShotRequires 1 bar of both Defensive and Offensive MeterCan only be performed after connecting a Flawless Block
    BP

    Pocket SandRequires 1 bar of both Defensive and Offensive MeterCan only be performed after connecting a Flawless Block
    FK

    Throws

    Toward Throw
    TH / FP FK

    Back ThrowTriggers if opponent failed Throw Escape during the previous Throw
    TH / FP FK

    Roll Escapes

    Forward Getup RollRequires 1 bar of Defensive Meter
    FS

    Backward Getup RollRequires 1 bar of Defensive Meter
    FS

    Air Escape

    BreakawayRequires 2 bars of Defensive Meter
    BL

    Kombo Attacks

    High Noon
    FP, FP

    Into The Badlands
    FP, FP, FP

    Violent Ends
    FP, FP, BK

    HideoutRequires Outworld Gunslinger
    FP, BP, BP

    Deal In Lead
    BP, FP

    On The ShootTriggers if this Kombo Attack is a Kounter or Punish
    BP, FP, BP, FP, BP

    At The Dooooor
    BP, BP, BP

    Dead Man’s Hand
    BP, BK

    Luddy MussyRequires Outworld Gunslinger
    BP, BK, BP, BP, BP

    Smells Like GunpowderRequires Outworld Gunslinger
    BP, FP

    To The GallowsRequires Outworld Gunslinger
    BP, FP, BP, FP

    Pushing DaisiesRequires Outworld Gunslinger
    FK, BP

    Keep’em Honest
    FK, BP

    Special Moves

    Acid PourRequires Acid Pour—Conflicts with Cattle Toss
    , FP

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Zaterrean Spit
    , FP

    Close Zaterrean Spit
    , FP,

    TNT TossRequires TNT Toss—Replaces Zaterrean Spit
    , FP

    Delay
    (Hold FP)

    Snuff Wick
    ,

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Close TNT TossRequires TNT Toss—Replaces Zaterrean Spit
    , FP,

    Delay
    (Hold FP)

    Snuff Wick
    ,

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Far TNT TossRequires TNT Toss—Replaces Zaterrean Spit
    , FP,

    Delay
    (Hold FP)

    Snuff Wick
    ,

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Cattle TossRequires Cattle Toss—Conflicts with Acid Pour
    , , FP

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Down PeacemakerRequires Down Peacemaker
    , BP

    Up PeacemakerRequires Up Peacemaker
    , BP

    Rattle Snake Slide
    , FK

    AmplifyRequires 1 bar of Offensive Meter
    IN

    CancelRequires Enhanced Rattle Snake Slide—Modifies Rattle Snake Slide and Boot DropRequires 1 bar of Defensive Meter
    IN

    Scud ShotRequires Scud Shot
    , FK

    Delay
    (Hold FK)

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Locked And Loaded
    , BK

    Cancel
    FS

    Straight Rifle Shot
    FP

    Unload
    (Press FP repeatedly)

    Low Rifle Shot
    FP

    Rising StockTriggers if Erron Black is out of rifle ammo
    BP

    Drop ShotRequires Enhanced Locked And Loaded—Modifies Locked And Loaded
    BP

    DelayRequires Enhanced Locked And Loaded—Modifies Locked And Loaded
    (Hold BP)

    AmplifyRequires Enhanced Locked And Loaded—Modifies Locked And LoadedRequires 1 bar of Offensive Meter
    IN

    Stock BopRequires Enhanced Locked And Loaded—Modifies Locked And Loaded
    FK

    Stock Drop
    FK

    Reload Single Bullet
    BK

    Reload Multiple BulletsRequires Enhanced Locked And Loaded—Modifies Locked And Loaded
    (Hold BK)

    EndCan only be performed after Stock Bop, Rising Stock or Stock Drop
    (Hold )

    Netherbeast TrapRequires Netherbeast Trap
    , BK

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Fatal Blow

    Ghost KoinsMust be at 30% health or less
    FS BL

    Friendship

    What The Duck
    , , , , FK

    Fatalities

    Melted
    , , , FP

    Death Trap
    , , , BP

    Stage Fatality
    (Hold BL) , , , FP

    Ending

    YouTube player

    Truth be told it surprised me, putting down Kronika. Not bad for a scrawny kid from Wickett. Now that it’s done, now what? I don’t cotton to being Lord of Time, stuck on some island at the edge of nowhere.

    No, Erron Black likes being in the thick of it. Seems to me, time oughta stay all mashed up. It’s been a hell of a ride. Gotta keep these thrills coming. Which means makin’ sure no one gets a chance to screw this up.

    Once the Hourglass gets dumped in the Sea of Blood, ain’t no one ever shaping history again. What happens next? Hell if I know. And that’s just the way I like it.

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