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    KamidoguKamidogu
       Mortal Kombat 11    Fujin

    Fujin

    Contents

    1. Biography
    2. Basic Attacks
    3. Jumping Attacks
    4. Hop Attacks
    5. Getup Attacks
    6. Flawless Block Attacks
    7. Throws
    8. Roll Escapes
    9. Air Escape
    10. Kombo Attacks
    11. Special Moves
    12. Fatal Blow
    13. Friendship
    14. Fatalities
    15. Ending

    Biography

    Security

    The God of Wind, Fujin serves the Elder Gods alongside his brother, Raiden, as Protectors of Earthrealm. Affable and lighthearted, he’s adept at inspiring peoples’ innate capacity for goodness and heroism to conquer forces of hatred and tyranny. Fujin believes Earthrealm’s best days are still to come, and he fights to ensure that bright future.

    Basic Attacks

    Straight Punch
    FP

    Quick Slice
    FP

    Gut ShotCannot be cancelled into Special Moves if Flawless Blocked
    FP

    Hilt Strike
    BP

    Bending Wind
    BP

    Close Bending Wind
    BP,

    Crosswind
    BP

    Rising StormTriggers if this Attack Kounters or Punishes a High Attack
    BP

    Flick Kick
    FK

    Low Drift
    FK

    Knee BucklerCannot be cancelled into Special Moves if Flawless Blocked
    FK

    Bo Rai Toe
    BK

    Takedown
    BK

    Kai Kick
    BK

    Swirl KickCannot be cancelled into Special Moves if Flawless Blocked
    BK

    Jumping Attacks

    Flying Slash
    FP

    Wind Fist
    BP

    Storm Boot
    FK / BK

    Hop Attacks

    Overhead Slash
    , FP / , BP

    Lui He Kick
    , FK / , BK

    Getup Attacks

    Spinning KusanagiRequires 1 bar of both Defensive and Offensive MeterCan only be performed after being Knocked Down
    BP

    Heavy GustRequires 1 bar of both Defensive and Offensive MeterCan only be performed after being Knocked Down
    FK

    Flawless Block Attacks

    Spinning KusanagiRequires 1 bar of both Defensive and Offensive MeterCan only be performed after connecting a Flawless Block
    BP

    Heavy GustRequires 1 bar of both Defensive and Offensive MeterCan only be performed after connecting a Flawless Block
    FK

    Throws

    Toward ThrowTriggers if opponent failed Throw Escape during the previous Throw
    TH / FP FK

    Back ThrowTriggers if opponent failed Throw Escape during the previous Throw
    TH / FP FK

    Roll Escapes

    Forward Getup RollRequires 1 bar of Defensive Meter
    FS

    Backward Getup RollRequires 1 bar of Defensive Meter
    FS

    Air Escape

    BreakawayRequires 2 bars of Defensive Meter
    BL

    Kombo Attacks

    Kool Breeze
    FP, FP

    Gusting CycloneTriggers if this Kombo Attack is a Kounter or Punish
    FP, FP, BK

    Funnel Cloud
    FP, BP

    Aerokinesis
    FP, BP, BK, FK, BK

    Fatal Edge
    FP, FP

    Howling Winds
    FP, FP, BP, FP, BP

    Heavenly Hilt
    BP, FK

    Tornado Twist
    BP, FK, FP, BP

    Calm Before The Storm
    BP, FK, BP BK

    Whirlwind
    BP, FP FK

    AmplifyRequires Deadly Winds—Modifies Kombo AttacksRequires 1 bar of Offensive MeterTriggers if Kombo Attack Kounters a Backdash
    IN

    Tailwind
    BP, FP FK

    AmplifyRequires Deadly Winds—Modifies Kombo AttacksRequires 1 bar of Offensive MeterTriggers if Kombo Attack Kounters a Backdash
    IN

    Whisked AwayTriggers after missing the First Hit of the Kombo
    FK, FP

    Typhoon Release
    BK, BP

    Blown Away
    BK, BP, FK

    Krushing ZephyrTriggers after connecting the Second Hit of the Kombo 2 times in a row
    BK, FK

    Special Moves

    Krossbow Blast
    , FP

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Amplify Up Krossbow BlastRequires 1 bar of Offensive Meter
    IN

    Amplify Down Krossbow BlastRequires 1 bar of Offensive Meter
    IN

    Up Krossbow BlastRequires 1 bar of Offensive Meter
    , FP,

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Amplify Up Krossbow BlastRequires 1 bar of Offensive Meter
    IN

    Amplify Down Krossbow BlastRequires 1 bar of Offensive Meter
    IN

    Down Krossbow BlastRequires 1 bar of Offensive Meter
    , FP,

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Amplify Up Krossbow BlastRequires 1 bar of Offensive Meter
    IN

    Amplify Down Krossbow BlastRequires 1 bar of Offensive Meter
    IN

    Wind PushRequires Wind Push—Replaces Krossbow Blast
    , FP

    AmplifyRequires 1 bar of Offensive MeterTriggers after connecting each distance of Wind Push sequentially
    IN

    Close Wind PushRequires Wind Push—Replaces Krossbow Blast
    , FP,

    AmplifyRequires 1 bar of Offensive MeterTriggers after connecting each distance of Wind Push sequentially
    IN

    Far Wind PushRequires Wind Push—Replaces Krossbow Blast
    , FP,

    AmplifyRequires 1 bar of Offensive MeterTriggers after connecting each distance of Wind Push sequentially
    IN

    Tornado
    , BP

    AmplifyRequires Twister—Modifies TornadoRequires 1 bar of Offensive Meter
    IN

    Retreating Tornado
    , BP,

    AmplifyRequires Twister—Modifies TornadoRequires 1 bar of Offensive Meter
    IN

    Advancing Tornado
    , BP,

    AmplifyRequires Twister—Modifies TornadoRequires 1 bar of Offensive Meter
    IN

    (Air) TornadoRequires Airsenal—Conflicts with Air Slam
    , BP

    AmplifyRequires Twister—Modifies TornadoRequires 1 bar of Offensive Meter
    IN

    (Air) Retreating TornadoRequires Airsenal—Conflicts with Air Slam
    , BP,

    AmplifyRequires Twister—Modifies TornadoRequires 1 bar of Offensive Meter
    IN

    (Air) Advancing TornadoRequires Airsenal—Conflicts with Air Slam
    , BP,

    AmplifyRequires Twister—Modifies TornadoRequires 1 bar of Offensive Meter
    IN

    Air SlamRequires Air Slam—Conflicts with Twister and Airsenal
    , BP

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Close Air SlamRequires Air Slam—Conflicts with Twister and Airsenal
    , BP,

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Far Air SlamRequires Air Slam—Conflicts with Twister and Airsenal
    , BP,

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Very Far Air SlamRequires Air Slam—Conflicts with Twister and Airsenal
    , BP,

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Pressure BombRequires Pressure Bomb
    , FK

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Far AmplifyRequires 1 bar of Offensive Meter
    , FK … (Hold IN)

    Close Pressure BombRequires Pressure Bomb
    , FK,

    AmplifyRequires 1 bar of Offensive Meter
    IN

    TurbulenceRequires Turbulence
    , FK

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Close TurbulenceRequires Turbulence
    , FK

    Far TurbulenceRequires Turbulence
    , FK

    Jet StreamRequires Jet Stream
    , FK

    Wind Kicks
    , BK

    AmplifyRequires 1 bar of Offensive Meter
    IN

    (Air) Wind KicksRequires Airsenal—Conflicts with Air Slam
    , BK

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Warped NeedleRequires Warped Needle—Replaces Wind Kicks
    , BK

    AmplifyRequires 1 bar of Offensive Meter
    IN

    (Air) Wind BarrierRequires (Air) Wind Barrier
    TH / FP FK

    Flying Sword
    FP

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Dive Kick
    FK

    AmplifyRequires 1 bar of Offensive MeterTriggers after Parrying 2 Attacks in a row
    IN

    Divine WindRequires Divine Wind—Conflicts with Sky Wakka
    ,

    Overhead SlashTriggers after Hovering for a short time
    FP / BP

    Lui He Kick
    FK / BK

    Cancel
    ,

    Sky WakkaRequires Sky Wakka—Conflicts with Divine Wind
    ,

    CancelRequires 1 bar of Defensive Meter
    ,

    AmplifyRequires 1 bar of Offensive Meter
    IN

    CancelRequires 1 bar of Defensive Meter
    ,

    Flying Sword
    FP

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Dive Kick
    FK

    AmplifyRequires 1 bar of Offensive MeterTriggers after Wind Walking for 2 Steps
    IN

    (Air) Wind BarrierRequires (Air) Wind Barrier
    TH / FP FK

    Flying Sword
    FP

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Dive Kick
    FK

    AmplifyRequires 1 bar of Offensive MeterTriggers after Wind Walking for 2 Steps
    IN

    Fatal Blow

    Winds Of ChangeMust be at 30% health or less
    FS BL

    Friendship

    Let’s Go Fly A Kite
    , , , , BP

    Fatalities

    Wind Blade
    , , , , FP

    Twisted Twister
    , , , BP

    Stage Fatality
    , , , BK

    Ending

    YouTube player

    As the new Keeper of Time, I was overwhelmed by my responsibilities. Who was I to design the destinies of mortals? As their protector, I had spent eons safeguarding them. But while I had grown to appreciate mortals deeply…I understood precious little about their daily existence.

    So I used the Hourglass to live hundreds of thousands of lifetimes. They spanned the possibilities of realm, race, gender, and faith. Most importantly, I learned the simple joy of ending each day in the warm embrace of family.

    Humbled by my new wisdom, I bend the arc of history not to my will, but to the service of those who must live it. While it is beyond my power to guarantee outcomes, I will give mortals the chance to have better, more peaceful lives.

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