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    KamidoguKamidogu
       Mortal Kombat 11    Jacqui Briggs

    Jacqui Briggs

    Contents

    1. Biography
    2. Basic Attacks
    3. Jumping Attacks
    4. Hop Attacks
    5. Getup Attacks
    6. Flawless Block Attacks
    7. Throws
    8. Roll Escapes
    9. Air Escape
    10. Kombo Attacks
    11. Special Moves
    12. Fatal Blow
    13. Friendship
    14. Fatalities
    15. Ending

    Biography

    Protection

    The daughter of Jax Briggs. Jacqui defied her father when she joined the Special Forces. Seeing what he sacrificed as a soldier didn’t scare her. It stirred a desire to protect her family and her homeland. She hustles hard and punches above her weight, proudly carrying on the Briggs legacy.

    Basic Attacks

    Quick Jab
    FP

    Leaping Bow
    FP

    Gut Buster
    FP

    Straight JabCannot be cancelled into Special Moves if Flawless Blocked
    FP

    Cyber Hook
    BP

    Spec Hop
    BP

    Gauntlet Slam
    BP

    Rising GauntletTriggers if this Attack Kounters or Punishes a High Attack
    BP

    Side Kick
    FK

    Toe Jam
    FK

    Step Kick
    FK

    Side StrikeCannot be cancelled into Special Moves if Flawless Blocked
    FK

    Heel Strike
    BK

    Mix Up
    BK

    CancelRequires Cybernetic Override—Modifies Basic Attack and Kombo Attacks
    FS

    Roundhouse
    BK

    Sliding HeelCannot be cancelled into Special Moves if Flawless Blocked
    BK

    Jumping Attacks

    Elbow Drop
    FP

    Dirty Jab
    BP

    Spinning Heel
    FK / BK

    Hop Attacks

    Gauntlet Punch
    , FP / , BP

    Brutal Heel
    , FK / , BK

    Getup Attacks

    Cyber HeelRequires 1 bar of both Defensive and Offensive MeterCan only be performed after being Knocked Down
    BP

    Quick ReflexRequires 1 bar of both Defensive and Offensive MeterCan only be performed after being Knocked Down
    FK

    Flawless Block Attacks

    Cyber HeelRequires 1 bar of both Defensive and Offensive MeterCan only be performed after connecting a Flawless Block
    BP

    Quick ReflexRequires 1 bar of both Defensive and Offensive MeterCan only be performed after connecting a Flawless Block
    FK

    Throws

    Toward Throw
    TH / FP FK

    Arm BreakRequires Robo Grappler—Modifies Throw EscapeAllows Jacqui to Amplify a Throw Escape
    IN

    Leg BreakRequires Robo Grappler—Modifies Throw EscapeTriggers if Leg Break is performed after Arm Break has been performed this matchAllows Jacqui to Amplify a Throw Escape
    IN, FK / IN, BK

    Back ThrowTriggers if opponent is inside the Tech-Dome bubble
    TH / FP FK

    Arm BreakRequires Robo Grappler—Modifies Throw EscapeAllows Jacqui to Amplify a Throw Escape
    IN

    Leg BreakRequires Robo Grappler—Modifies Throw EscapeTriggers if Leg Break is performed after Arm Break has been performed this matchAllows Jacqui to Amplify a Throw Escape
    IN, FK / IN, BK

    Roll Escapes

    Forward Getup RollRequires 1 bar of Defensive Meter
    FS

    Backward Getup RollRequires 1 bar of Defensive Meter
    FS

    Air Escape

    BreakawayRequires 2 bars of Defensive Meter
    BL

    Kombo Attacks

    Kranked
    FP, FP

    Ground Recon
    FP, FP, BP

    CancelRequires Cybernetic Override—Modifies Basic Attack and Kombo Attacks
    FS

    United We Fall
    FP, BP

    True Hero
    BP, BP

    CancelRequires Cybernetic Override—Modifies Basic Attack and Kombo Attacks
    FS

    Snake Eater
    BP, BP, BK

    Trained To Kill
    BP, BP

    Energy Overdrive
    BP, (Rapidly press BP)

    Danger ZoneTriggers if this Kombo Attack is a Kounter or Punish
    FK, FK

    Hawkeye
    FK, BP

    In The Trenches
    FK, BP, BK

    Total Overload
    FK, BK

    Going Ballistic
    FK, FP

    CancelRequires Cybernetic Override—Modifies Basic Attack and Kombo Attacks
    FS

    All For One
    FK, FP, BK

    Justice For All
    FK, FP, BK, FP FK

    Lost Dog Tags
    BK, BK

    Fallen Soldier
    BK, BK

    Special Moves

    Shrapnel Blast
    , FP

    AmplifyRequires 1 bar of Offensive Meter
    IN

    DelayRequires 1 bar of Offensive Meter
    (Hold IN)

    (Air) Shrapnel Blast
    , FP

    AmplifyRequires Enhanced Air Blast—Modifies (Air) Shrapnel Blast, (Air) Prototype Rocket and (Air) Grenade LauncherRequires 1 bar of Offensive Meter
    IN

    DelayRequires 1 bar of Offensive Meter
    (Hold IN)

    Prototype RocketRequires Prototype Rocket—Modifies Shrapnel Blast—Conflicts with Grenade Launcher
    , FP

    AmplifyRequires 1 bar of Offensive Meter
    IN

    DelayRequires 1 bar of Offensive Meter
    (Hold IN)

    (Air) Prototype RocketRequires Prototype Rocket—Modifies Shrapnel Blast—Conflicts with Grenade Launcher
    , FP

    DelayRequires 1 bar of Offensive Meter
    (Hold IN)

    Grenade LauncherRequires Grenade Launcher—Modifies Shrapnel Blast—Conflicts with Prototype Rocket
    , FP

    AmplifyRequires 1 bar of Offensive Meter
    IN

    DelayRequires 1 bar of Offensive Meter
    (Hold IN)

    (Air) Grenade LauncherRequires Grenade Launcher—Modifies Shrapnel Blast—Conflicts with Prototype Rocket
    , FP

    Up Prototype RocketRequires Prototype Rocket—Modifies Shrapnel Blast—Conflicts with Grenade Launcher
    , FP

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Up Grenade LauncherRequires Grenade Launcher—Modifies Shrapnel Blast—Conflicts with Prototype Rocket
    , FP

    AmplifyRequires 1 bar of Offensive Meter
    IN

    DelayRequires 1 bar of Offensive Meter
    (Hold IN)

    Up Shrapnel Blast
    , FP

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Bionic DashTriggers if this move Hits at Maximum Range
    , BP

    (Air) Ground PoundRequires (Air) Ground Pound
    , FK

    AmplifyRequires 1 bar of Offensive Meter
    IN

    (Air) Dive BombRequires (Air) Dive Bomb
    , FK

    Lethal ClinchRequires Lethal Clinch
    , FK

    Spear Elbow DropTriggers if all other Clinch Attacks have been performed in the match
    FP

    Belly To Back Suplex
    BP

    Double Spear Knee
    FK

    Spear Knee
    BK

    Tech-DomeRequires Tech-Dome
    , FK

    Hyper KneeRequires Hyper KneeTriggers in a Kombo of 8 or more Hits or Breaks Armour
    , BK

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Grease Kick
    , BK

    Extend
    (Hold BK)

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Bionic BounceRequires Bionic Bounce
    ,

    Close Bionic BounceRequires Bionic Bounce
    , ,

    Far Bionic BounceRequires Bionic Bounce
    , ,

    Fatal Blow

    Wall Of JusticeMust be at 30% health or less
    FS BL

    Friendship

    Wibbly Wobbly Kronibop
    , , , , BP

    Fatalities

    Spider Mines
    , , , FK

    Nothin’ But Neck
    , , BK

    Stage Fatality
    , , , FK

    Ending

    YouTube player

    The Hourglass was there for the taking, and I could think of only one thing: Dad. Killed, made a Revenant, resurrected. Since coming back, Dad’s never forgotten the things he did for Quan Chi. I thought with the Hourglass, I could fix all that.

    And I can. Dad won’t die in that massacre. He’ll never be a Revenant. But turns out, what my gut’s told me since the start of all this is true. Dad and mom got together when he was in treatment. He doesn’t suffer, they don’t meet. And I’ll never be born.

    And you know what? I’m good with that. I’m not just protecting Dad. I’m protecting everyone he’ll risk his life to save. In my shoes, it’s what he would do. It’s what a Briggs does. I know you’ll never heard this, but goodbye Dad. I love you.

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