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    KamidoguKamidogu
       Mortal Kombat 11    Kabal

    Kabal

    Contents

    1. Biography
    2. Basic Attacks
    3. Jumping Attacks
    4. Hop Attacks
    5. Getup Attacks
    6. Flawless Block Attacks
    7. Throws
    8. Roll Escapes
    9. Air Escape
    10. Kombo Attacks
    11. Special Moves
    12. Fatal Blow
    13. Friendship
    14. Fatalities
    15. Ending

    Biography

    Avarice

    Fleet-footed Black Dragon enforcer. Kabal’s sprinting speed is only outpaced by his greed. He was a rookie cop until Kano tempted him to sell out his police department for cash money and a spot in the Black Dragon. Kabal has run down anyone who’s crossed Kano ever since.

    Basic Attacks

    Straight Jab
    FP

    Hook Strike
    FP

    Knee BuckleCannot be cancelled into Special Moves if Flawless Blocked
    FP

    Hard Cross
    BP

    Swinging Hooks
    BP

    Hook Jab
    BP

    Rising FistTriggers if this Attack Kounters or Punishes a High Attack
    BP

    Straight Boot
    FK

    Heel Strike
    FK

    Side KickCannot be cancelled into Special Moves if Flawless Blocked
    FK

    Spin Kick
    BK

    Sweeping Hooks
    BK

    Deadly Knee
    BK

    Hook SwipeCannot be cancelled into Special Moves if Flawless Blocked
    BK

    Jumping Attacks

    Black Dragon Bash
    FP

    Blade Jab
    BP

    Flick Kick
    FK / BK

    Hop Attacks

    Hammering Hooks
    , FP / , BP

    Brute Kick
    , FK / , BK

    Getup Attacks

    Hook SpinRequires 1 bar of both Defensive and Offensive MeterCan only be performed after being Knocked Down
    BP

    Hook PunchRequires 1 bar of both Defensive and Offensive MeterCan only be performed after being Knocked Down
    FK

    Flawless Block Attacks

    Hook SpinRequires 1 bar of both Defensive and Offensive MeterCan only be performed after connecting a Flawless Block
    BP

    Hook PunchRequires 1 bar of both Defensive and Offensive MeterCan only be performed after connecting a Flawless Block
    FK

    Throws

    Toward Throw
    TH / FP FK

    Back ThrowTriggers if opponent failed Throw Escape during the previous Throw
    TH / FP FK

    Roll Escapes

    Forward Getup RollRequires 1 bar of Defensive Meter
    FS

    Backward Getup RollRequires 1 bar of Defensive Meter
    FS

    Air Escape

    BreakawayRequires 2 bars of Defensive Meter
    BL

    Kombo Attacks

    Last Breath
    FP, FP

    Hooks And Blood Splatters
    FP, FP, FP

    Eviscerated
    FP, BP

    Extermination SquadTriggers if this Kombo Attack is a Kounter or Punish
    FP, BP, BP

    Scary Face
    BP, BP

    Vapor Trails
    BP, BP, FP

    Sandman
    BP, FK

    Kabal’s Deep
    BP, BP

    Maimed And MangledTriggers if this Kombo Attack is a Kounter or Punish
    BP, BP, BK

    Left For Dead
    BK, FP FK

    Special Moves

    Buzzsaw
    , FP

    AmplifyRequires 1 bar of Offensive MeterTriggers if this Attack is a Punish
    IN

    (Air) Straight Buzzin’Requires (Air) Straight Buzzin’—Replaces (Air) Buzzing Buzzsaw
    , FP

    AmplifyRequires 1 bar of Offensive Meter
    IN

    (Air) Buzzing Buzzsaw
    , FP

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Rolling BuzzsawRequires Rolling Buzzsaw
    , FP

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Low Hook GrabRequires Low Hook Grab—Conflicts with Low SpinnerTriggers if opponent is Stand Blocking—Player cannot be in Block Stun
    , BP

    Low SpinnerRequires Low Spinner—Conflicts with Low Hook Grab
    , BP

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Hook GrabRequires Hook Grab—Conflicts with Nomad Spin
    , BP

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Nomad SpinRequires Nomad Spin—Conflicts with Hook Grab
    , BP

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Nomad Dash
    , FK

    Dash CancelRequires Dash Cancel—Modifies Nomad DashRequires 1 bar of Defensive Meter
    BL

    (Air) Slight GasRequires (Air) Slight Gas
    , FK

    (Air) Close Slight GasRequires (Air) Slight Gas
    , FK,

    (Air) Far Slight GasRequires (Air) Slight Gas
    , FK,

    Extended HookRequires Extended Hook—Conflicts with Flash Parry
    , FK

    Flash ParryRequires Flash Parry—Conflicts with Extended Hook
    , FK

    Extend
    (Hold FK)

    Gas BlastRequires Gas Blast
    , BK

    AmplifyRequires 1 bar of Offensive MeterNot connecting an Amplified Gas Blast will create a gas cloud on the fightline. The Amplified gas cloud will heal Kabal, buff his damage and deal Damage Over Time to opponent in addition to disabling their ability to Jump
    IN

    Hook SlamTriggers if this Attack is a Kounter or Punish or Breaks Armour
    , BK

    AmplifyRequires 1 bar of Offensive MeterTriggers if this Attack is a Kounter or Punish or Breaks Armour
    IN

    Fatal Blow

    Off The HookMust be at 30% health or less
    FS BL

    Friendship

    Bop It
    , , , , FP

    Fatalities

    Road Rash
    , , , , FK

    Hooked
    , , , BK

    Stage Fatality
    (Hold BL) , , , BP

    Ending

    YouTube player

    Shit sounds cool, right? The power to control time. Immortality. Destiny. Well let me tell ya, this job sucks. There’s no pay, no weekends, and your shift lasts forever. The only smart play is to turn back time and give it back to Kronika. Bet your ass she’s grateful, too!

    I didn’t ask her for much. Just a chance to take out anyone who’s ever tried to burn me. Black Dragon was always more of a “gig” than a brotherhood, anyway.

    Now I get to live large, enjoying the simple life of a well-to-do family man. And if Shao Kahn or Shinnok ever come knocking, my family and I’ll take ’em down. Just like I took down Shinnok’s Mom. Hehehe.

    Podcast
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