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    KamidoguKamidogu
       Mortal Kombat 11    Rambo

    Rambo

    Contents

    1. Biography
    2. Basic Attacks
    3. Jumping Attacks
    4. Hop Attacks
    5. Getup Attacks
    6. Flawless Block Attacks
    7. Throws
    8. Roll Escapes
    9. Air Escape
    10. Kombo Attacks
    11. Special Moves
    12. Fatal Blow
    13. Friendship
    14. Fatalities
    15. Ending

    Biography

    Freedom

    John J. Rambo is a former United States Special Forces soldier deeply haunted by his time in Vietnam. He is rough, aggressive and is well known for entering exceptionally dangerous situations alone. Rambo has reactivated his ruthless fighting skills to infiltrate the MK universe.

    Basic Attacks

    Fists Of Glory
    FP

    Basic Training
    FP

    Bloody Knuckles
    FP

    Gut PunchCannot be cancelled into Special Moves if Flawless Blocked
    FP

    Nose Buster
    BP

    KA-BAR Slash
    BP

    Knockout Punch
    BP

    Rising KA-BARTriggers if this Attack Kounters or Punishes a High Attack
    BP

    Boot Bash
    FK

    Low Blow
    FK

    Recon Kick
    FK

    Steel ToeCannot be cancelled into Special Moves if Flawless Blocked
    FK

    Service Strike
    BK

    Survival Sweep
    BK

    Lieutenant DropTriggers if the move Hits the opponent Twice in a row or Breaks Armour
    BK

    Double DownCannot be cancelled into Special Moves if Flawless Blocked
    BK

    Jumping Attacks

    Air Raid
    FP

    Deep Cuts
    BP

    Brutal Boots
    FK / BK

    Hop Attacks

    Bow Slam
    , FP / , BP

    Drop Kick
    , FK / , BK

    Getup Attacks

    Swinging BowRequires 1 bar of both Defensive and Offensive MeterCan only be performed after being Knocked Down
    BP

    Quick DetonationRequires 1 bar of both Defensive and Offensive MeterCan only be performed after being Knocked Down
    FK

    Flawless Block Attacks

    Swinging BowRequires 1 bar of both Defensive and Offensive MeterCan only be performed after connecting a Flawless Block
    BP

    Quick DetonationRequires 1 bar of both Defensive and Offensive MeterCan only be performed after connecting a Flawless Block
    FK

    Throws

    Toward ThrowTriggers after not Jumping, being Knocked Down or becoming Airborne for 10 seconds
    TH / FP FK

    Back Throw
    TH / FP FK

    Roll Escapes

    Forward Getup RollRequires 1 bar of Defensive Meter
    FS

    Backward Getup RollRequires 1 bar of Defensive Meter
    FS

    Air Escape

    BreakawayRequires 2 bars of Defensive Meter
    BL

    Kombo Attacks

    Mad Minute
    FP, BP

    Code Of Honor
    FP, BP, FP

    Don’t Push ItRequires Commando—Modifies Kombo Attacks
    FP, BP, FP FK

    I’ll Give You A War
    FP, BP

    Lethal Tactics
    FP, BP, FP

    First Blood2nd Hit cannot be cancelled into Special Moves if Flawless Blocked
    FP, BP

    The Last OneCannot be used if 2nd Hit of First Blood is Flawless Blocked
    FP, BP, BP

    ExpandableRequires Commando—Modifies Kombo Attacks
    FP, BP, FP FK

    Mission Accomplished
    BP, BP

    I’d Die For It!
    BP, BP, BP

    Day By Day
    BP, BP

    No More POWs
    BP, FP, BP

    Diddy-Bopping
    BP, BK

    Civilian Life
    BP, FP

    Blood Trail
    BP, FP, FP

    Most Ricky-Tick
    BP, FP, BK

    Deadly Boondocks
    FK, FK

    Nothing Is OverRequires Commando—Modifies Kombo Attacks
    FK, FP FK

    Special Moves

    M.R.E.Requires M.R.E.Triggers if Fatal Blow is on cooldown or if Rambo has thrown up
    , FP

    FUBARRequires FUBAR
    , , FP

    AmplifyRequires 1 bar of Offensive MeterTriggers if opponent is Hit during a Getup Roll
    IN

    Forward AmplifyRequires 1 bar of Offensive MeterTriggers if opponent is Hit during a Getup Roll
    IN, (Hold )

    Artillery StrikeRequires Artillery Strike
    , BP

    Close Artillery StrikeRequires Artillery Strike
    , BP,

    Far Artillery StrikeRequires Artillery Strike
    , BP,

    Hunting Bow
    , BP

    Cancel Hunting Bow Stance
    ,

    Delay
    (Hold BP)

    Shoot Arrow
    (Release BP)

    Hidden M60Requires Hidden M60—Replaces Hunting Bow
    , BP

    AmplifyRequires 1 bar of Offensive Meter
    IN

    ClaymoreRequires Claymore—Conflicts with Snare Trap
    , FK

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Snare TrapRequires Snare Trap—Conflicts with Claymore
    , FK

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Savage Slide
    , BK

    Extend
    (Hold )

    Roll Back
    (Hold )

    AmplifyRequires 1 bar of Offensive MeterTriggers on the Third Amplified Slide to Hit
    IN

    Shoulder RollRequires Shoulder Roll—Replaces Savage Slide—Conflicts with Leopard KrawlTriggers if this Attack Kounters or Punishes an Attack
    , BK

    CancelRequires 1 bar of Defensive Meter

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Close Shoulder RollRequires Shoulder Roll—Replaces Savage Slide—Conflicts with Leopard KrawlTriggers if this Attack Kounters or Punishes an Attack
    , BK,

    CancelRequires 1 bar of Defensive Meter

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Far Shoulder RollRequires Shoulder Roll—Replaces Savage Slide—Conflicts with Leopard KrawlTriggers if this Attack Kounters or Punishes an Attack
    , BK,

    CancelRequires 1 bar of Defensive Meter

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Leopard KrawlRequires Leopard Krawl—Replaces Savage Slide—Conflicts with Shoulder Roll
    , BK

    Krawl Forward

    Cancel Krawl
    BK

    Quick Slash
    FP

    Sneak AttackTriggers after crawling a far distance
    BP

    Return To Krawl

    ParryTriggers after crawling a far distance
    FK

    Return To Krawl

    Whip Trap
    , BK

    Far Whip Trap
    , BK,

    Mace TrapRequires Mace Trap—Replaces Whip Trap
    , BK

    AmplifyRequires 1 bar of Offensive MeterTriggers if the move Hits the opponent Three times in a row
    IN

    Far Mace TrapRequires Mace Trap—Replaces Whip Trap
    , BK,

    AmplifyRequires 1 bar of Offensive MeterTriggers if the move Hits the opponent Three times in a row
    IN

    Fatal Blow

    Lone WolfMust be at 30% health or less
    FS BL

    Friendship

    Demolition Man
    , , , , FP

    Fatalities

    Straight To Valhalla
    , , , FP

    Parrilla Thrilla
    , , , BK

    Stage Fatality
    (Hold BL) , , , BP

    Ending

    YouTube player

    I didn’t ask for this war. But once it started, I had to finish it. Hands down, Kronika was the toughest enemy I ever faced. All my tactics, my training, meant nothing against a god like her. In the end, it was a battle of wills.

    It never occurred to me that for winning, I’d get her Hourglass. At first, I hoped to right every wrong in history. But then I figured out that doing it meant I’d have to decide the fates of billions. Picking who lives and who dies, for eternity? It was going to kill my soul. I’d end up no better than those old men who sent us off to war, not giving a shit about what would happen.

    And that’s not the man I want to be. It’s time to walk away, for good this time, leaving the pain and the ugliness behind. After all I’ve been through, I’ve earned a little peace.

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