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    KamidoguKamidogu
       Mortal Kombat 11    Sonya

    Sonya

    Contents

    1. Biography
    2. Basic Attacks
    3. Jumping Attacks
    4. Hop Attacks
    5. Getup Attacks
    6. Flawless Block Attacks
    7. Throws
    8. Roll Escapes
    9. Air Escape
    10. Kombo Attacks
    11. Special Moves
    12. Fatal Blow
    13. Friendship
    14. Fatalities
    15. Ending

    Biography

    Vigilance

    Decorated officer of the Special Forces. Sonya braved the Mortal Kombat tournament, defended Earthrealm, and rescued her partner, Jax Briggs. Serious to a fault, she never takes time for personal leave, preferring to remain vigilant until all realms are safe from conquest.

    Basic Attacks

    Knuckle Buster
    FP

    Bo Bash
    FP

    Energy BurstCannot be cancelled into Special Moves if Flawless Blocked
    FP

    Heavy Blast
    BP

    Controlled Energy
    BP

    Hellish Hook
    BP

    Rising StarsTriggers if this Attack Kounters or Punishes a Getup Roll
    BP

    Steel Toe Strike
    FK

    Leg Strike
    FK

    Boot Kamp
    FK

    Side BootCannot be cancelled into Special Moves if Flawless Blocked
    FK

    Damaged Boot
    BK

    Spinning General
    BK

    Flying Knee
    BK

    Low BurstCannot be cancelled into Special Moves if Flawless Blocked
    BK

    Jumping Attacks

    Overpowered
    FP

    Military Jab
    BP

    Kevlar Kicker
    FK / BK

    (Air) Marching OrdersRequires (Air) Marching Orders—Adds Basic Attack
    BK

    Hop Attacks

    Boot Licker Bash
    , FP / , BP

    Flip Kick
    , FK / , BK

    Getup Attacks

    Backflip KickRequires 1 bar of both Defensive and Offensive MeterCan only be performed after being Knocked Down
    BP

    Energy DischargeRequires 1 bar of both Defensive and Offensive MeterCan only be performed after being Knocked Down
    FK

    Flawless Block Attacks

    Backflip KickRequires 1 bar of both Defensive and Offensive MeterCan only be performed after connecting a Flawless Block
    BP

    Energy DischargeRequires 1 bar of both Defensive and Offensive MeterCan only be performed after connecting a Flawless Block
    FK

    Throws

    Toward Throw
    TH / FP FK

    Back Throw
    TH / FP FK

    Roll Escapes

    Forward Getup RollRequires 1 bar of Defensive Meter
    FS

    Backward Getup RollRequires 1 bar of Defensive Meter
    FS

    Air Escape

    BreakawayRequires 2 bars of Defensive Meter
    BL

    Kombo Attacks

    Advanced Warfare
    FP, FP

    Target Acquired
    FP, FP, BP

    Stars And Stripes
    FP, FK

    At Ease
    FP, FK, BK

    Ambush
    FP, BP

    Overwatch
    FP, BP, FK

    Shoot And Scoot
    FP, BK

    Pulling Rank
    BP, FP

    Kounter Attack
    BP, FP, BP, BP

    Frontal Assault
    BP, FP, BP, BP, FP FK

    Raided
    BP, FK

    Under Siege
    BP, FK, FK

    HOOAH
    BP, FK, BK

    Cancel
    (Hold )

    No Withdrawal
    BP, FP

    No Back Up
    BP, FP, BK

    Unconditional Surrender
    FK, FK

    On My Mark
    FK, FK, FK

    Vedette
    FK, FK, FK, BK

    Going Rogue
    FK, BK

    Going In Loud
    FK, BK

    Last Patrol
    FK, BK, FK

    Bravo Zulu
    BK, FP FK

    Decisive Victory
    BK, FP FK, BP, BP, BP, BP

    Special Moves

    Energy Rings
    , FP

    AmplifyRequires 1 bar of Offensive MeterTriggers if this move hits by itself
    IN

    Energy Rings ChargeRequires 1 bar of Offensive MeterRequires Energy Rings Charge—Modifies Energy Rings
    (Hold IN)

    CancelRequires Energy Rings Charge—Modifies Energy Rings
    /

    (Air) Energy Rings
    , FP

    AmplifyRequires 1 bar of Offensive MeterTriggers in a Kombo of 5 or more
    IN

    Amplify DownRequires 1 bar of Offensive MeterRequires (Air) Downward Energy Rings—Modifies (Air) Energy Rings
    IN

    Ass Whooping
    , BP

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Air Control
    , BP

    AmplifyRequires 1 bar of Offensive MeterTriggers if this Attack is a Kounter or Punish
    IN

    (Air) Soaring GeneralRequires (Air) Soaring General
    , FK

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Low KounterRequires Krushing Kounters—Adds multiple Special MovesTriggers if two Standing Kounters have hit
    , FK

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Standing KounterRequires Krushing Kounters—Adds multiple Special MovesTriggers if two Low Kounters have hit
    , FK

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Leg Breaker
    , BK

    AmplifyRequires 1 bar of Offensive MeterTriggers if opponent is Stand Blocking—Player cannot be in Block Stun
    IN

    (Air) Ops DropRequires (Air) Ops DropTriggers if this move connects by itself
    TH

    AmplifyRequires 1 bar of Offensive Meter
    IN

    K.A.T. Orbital DropRequires K.A.T. Orbital Drop—Conflicts with Summon K.A.T. Turret
    , BK

    Close K.A.T. Orbital DropRequires K.A.T. Orbital Drop—Conflicts with Summon K.A.T. Turret
    , BK,

    Far K.A.T. Orbital DropRequires K.A.T. Orbital Drop—Conflicts with Summon K.A.T. Turret
    , BK,

    Very Far K.A.T. Orbital DropRequires K.A.T. Orbital Drop—Conflicts with Summon K.A.T. Turret
    , BK,

    Summon K.A.T. TurretRequires Summon K.A.T. Turret—Conflicts with K.A.T. Orbital Drop
    , BK

    K.A.T. Tantrum
    , BK

    Mortar StrikeRequires Turret Trauma—Modifies Summon K.A.T. Turret—Must also have Summon K.A.T. Turret equipped
    , FP

    Leaping .50 KalRequires Turret Trauma—Modifies Summon K.A.T. Turret—Must also have Summon K.A.T. Turret equipped
    , BP

    Straight .50 KalRequires Turret Trauma—Modifies Summon K.A.T. Turret—Must also have Summon K.A.T. Turret equipped
    , FK

    Detonate K.A.T.
    , BK

    Fatal Blow

    Die AlreadyMust be at 30% health or less
    FS BL

    Friendship

    Fetch, Good Drone
    , , , , FP

    Fatalities

    To The Choppa
    , , , BP

    Supply Drop
    , , , FK

    Stage Fatality
    , , , BP

    Ending

    YouTube player

    None of us saw Kronika coming. Not even Raiden. But with the Hourglass, I can see every terror in the realms. Any sane person would run screaming at the sight of them. It’s my duty to take out these ancient, all-powerful beings. But to do that, I need an elite squad of immortal gods.

    Turns out to make a new god, you’ve gotta destroy an old one. So I hunt the oldest I can find, an omni-deity from a forgotten, unpronounceably-named realm. It’s the fight of my life. But I’ve got something this god doesn’t: family.

    In my past, these were the people who mattered most. Now, they’re my God Squad. My daughter. My brother-in-arms. My god-daughter. Yep. Even Johnny. But only because Cassie insisted. And maybe I missed him a little. Just don’t let him know that.

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