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    KamidoguKamidogu
       Mortal Kombat 11    The Terminator

    The Terminator

    Contents

    1. Biography
    2. Basic Attacks
    3. Jumping Attacks
    4. Hop Attacks
    5. Getup Attacks
    6. Flawless Block Attacks
    7. Throws
    8. Roll Escapes
    9. Air Escape
    10. Kombo Attacks
    11. Special Moves
    12. Fatal Blow
    13. Friendship
    14. Fatalities
    15. Ending

    Biography

    Termination

    The Terminator T-800 from “Terminator: Dark Fate” is a cyborg assassin, sent back in time from a post-apocalyptic future. He is nearly indestructible and possesses superior technology, fighting skills and artificial intelligence making him the ultimate killing machine.

    Basic Attacks

    Endo Strike
    FP

    Hammer Slammer
    FP

    AmplifyRequires Vice Grip—Enhances various Basic and Kombo AttacksRequires 1 bar of Offensive MeterTriggers if only the 2nd Hit of this Attack hits an Airborne opponent
    IN

    Gut BusterCannot be cancelled into Special Moves if Flawless Blocked
    FP

    Heavy Hook
    BP

    Double Barrel
    BP

    Wrecking Ball
    BP

    Rising ShrapnelTriggers if this Attack Kounters or Punishes a Getup Roll
    BP

    Steel Heel
    FK

    Rising Piston
    FK

    Endo Stomp
    FK

    Rising BootCannot be cancelled into Special Moves if Flawless Blocked
    FK

    Heavy Sole
    BK

    Barrel Bash
    BK

    Big Boot
    BK

    Shin BreakerCannot be cancelled into Special Moves if Flawless Blocked
    BK

    Jumping Attacks

    Aerial Dominance
    FP

    High Altitude Bomber
    BP

    Skull Crush
    FK / BK

    Hop Attacks

    Alloy HammerTriggers if this Attack Kounters or Punishes a Low or Ducking Attack
    , FP / , BP

    Controlled Demolition
    , FK / , BK

    Getup Attacks

    Piston LauncherRequires 1 bar of both Defensive and Offensive MeterCan only be performed after being Knocked Down
    BP

    Unbending FrameRequires 1 bar of both Defensive and Offensive MeterCan only be performed after being Knocked Down
    FK

    Flawless Block Attacks

    Piston LauncherRequires 1 bar of both Defensive and Offensive MeterCan only be performed after connecting a Flawless Block
    BP

    Unbending FrameRequires 1 bar of both Defensive and Offensive MeterCan only be performed after connecting a Flawless Block
    FK

    Throws

    Toward Throw
    TH / FP FK

    Back Throw
    TH / FP FK

    Roll Escapes

    Forward Getup RollRequires 1 bar of Defensive Meter
    FS

    Backward Getup RollRequires 1 bar of Defensive Meter
    FS

    Air Escape

    BreakawayRequires 2 bars of Defensive Meter
    BL

    Kombo Attacks

    Security Threat
    FP, BP

    Eliminate All Humanity
    FP, BP, FP

    Rose From Ashes
    FP, BP, FK

    World Ended
    BP, FP

    Robot Apocalypse
    BP, FP, BP

    Say Goodbye
    BP, FP FK

    AmplifyRequires Vice Grip—Enhances various Basic and Kombo AttacksRequires 1 bar of Offensive Meter
    IN

    System Overload
    FK, FP

    Catastrophic Crash
    FK, FP, BP

    No Escape
    FK, BP

    Unstoppable MachineTriggers if the First Hit of this Kombo Attack misses
    FK, BK

    Special Moves

    Sawed OffTriggers if this Attack connects at a close range and Sawed Off has missed twice in a row
    , FP

    Amplify BackwardRequires 1 bar of Offensive Meter
    IN, (Hold )

    Amplify Backward AgainRequires 1 bar of Offensive Meter
    IN, (Hold )

    Amplify ForwardRequires 1 bar of Offensive Meter
    IN, (Hold )

    Amplify ForwardRequires 1 bar of Offensive Meter
    IN, (Hold )

    Amplify Forward AgainRequires 1 bar of Offensive Meter
    IN, (Hold )

    Amplify BackwardRequires 1 bar of Offensive Meter
    IN, (Hold )

    IncapacitatorRequires Incapacitator—Replaces Sawed Off—Conflicts with Ion GrenadeTemporarily disables the opponent’s ability to perform Amplified Attacks, Flawless Block Attacks, Getup Attacks and use Environmental Interactions
    , FP

    Ion GrenadeRequires Ion Grenade—Replaces Sawed Off—Conflicts with Incapacitator
    , FP

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Close Ion GrenadeRequires Ion Grenade—Replaces Sawed Off—Conflicts with Incapacitator
    , FP,

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Far Ion GrenadeRequires Ion Grenade—Replaces Sawed Off—Conflicts with Incapacitator
    , FP,

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Infiltrator TossRequires Infiltrator Toss
    , BP

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Gorilla Press Slam
    , , BP

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Alternate AmplifyRequires 1 bar of Offensive Meter
    IN, (Hold )

    Albi Back BreakerRequires Albi Back Breaker—Replaces Gorilla Press Slam
    , , BP

    Throw Forward
    (Hold )

    AmplifyRequires 1 bar of Offensive MeterTriggers if this Attack connects after using all other versions of Albi Back Breaker
    IN

    Amplify ForwardRequires 1 bar of Offensive Meter
    IN, (Hold )

    Cyber RiftRequires Cyber Rift—Replaces Sawed Off—Conflicts with IncapacitatorConflicts with Rolling Ion Grenade
    , FK

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Rolling Ion GrenadeRequires Rolling Ion Grenade—Conflicts with Cyber Rift
    , FK

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Close Rolling Ion GrenadeRequires Rolling Ion Grenade—Conflicts with Cyber Rift
    , FK,

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Far Rolling Ion GrenadeRequires Rolling Ion Grenade—Conflicts with Cyber Rift
    , FK,

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Killing Machine
    , FK

    Delay
    (Hold FK)

    T.D.E.Requires T.D.E.—Replaces Killing Machine—Conflicts with Terminate
    , FK

    Delay
    (Hold FK)

    AmplifyRequires 1 bar of Offensive Meter
    IN

    TerminateRequires Terminate—Replaces Killing Machine—Conflicts with T.D.E.Requires 1 bar of both Offensive and Defensive MeterDisables Blocking, Dashing and Jumping—Interactables, Special Moves and Amplifies of any kind are disabled during Terminate Cooldown
    , FK

    Running ManRequires Running Man—Conflicts with Endo Lunge
    , BK

    Tackle
    FP

    AmplifyRequires 1 bar of Offensive MeterTriggers if this Attack connects after running a Far distance
    IN

    Punch
    BP

    Kick
    FK

    StopRequires 1 bar of Defensive Meter
    BK

    (Air) Death GripRequires (Air) Death Grip
    , BK

    Throw Away
    (Hold )

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Endo LungeRequires Endo Lunge—Conflicts with Running Man
    , BK

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Close Endo LungeRequires Endo Lunge—Conflicts with Running Man
    , BK

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Far Endo LungeRequires Endo Lunge—Conflicts with Running Man
    , BK

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Fatal Blow

    Chill OutMust be at 30% health or less
    FS BL

    Friendship

    Stuntman
    , , , , FK

    Fatalities

    I’m Back
    , , , FP

    Target Terminated
    , , , BK

    Stage Fatality
    (Hold BL) , , , FP

    Ending

    YouTube player

    It was an epic accident that brought the Terminator here, rather than to his own Earth’s past. But it didn’t take long for him to adapt. He figured that terminating Kronika, and taking her Hourglass, gave him the best chance at achieving his mission objective. Destroying humanity so that the machines prevail.

    Turns out the Hourglass wasn’t the ultimate weapon. No matter how many times the Terminator re-booted history, the war between humans and the machines always ended the same. With their mutual destruction. He realised this war was a losing game. The only way to win, was not to play.

    So the Terminator used the Hourglass to build a future where machines and humans don’t fight, they cooperate. The Terminator knew that to preserve this future, no one else could learn about the Hourglass. The information stored in his machine mind was dangerous. It had to be eliminated.

    That’s why the Terminator threw himself into the infinite depths of the Sea of Blood. No one would ever find him, or unlock the Hourglass’ secrets. If you could ask him about it, he’d tell you he made the only logical choice. But in my book, that machine’s a hero.

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