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With Midway Games no longer operational due to bankruptcy, Mortal Kombat was about to enter a new era.
The ninth game in the franchise was the first to be officially developed by the newly formed NetherRealm Studios. Although the game’s story begins following the events of Mortal Kombat: Armageddon, it served as somewhat of a reboot of the series, covering the events of the first three games.
Taking a step back from previous titles, the game returned to a 2D fighting plane much to the delight of fans. It also introduced a new tag team mode which proved to be incredibly popular. Unlike previous titles, the four attack buttons were mapped to individual limbs. A heavy emphasis was placed on a new “Super Meter” that could be used to enhance special moves, perform Breakers or deliver a savage new attack dubbed the “X-ray Attack.”
Fighting mechanics aside, Mortal Kombat (2011) delivered an outstanding Story mode, building upon the foundations laid in Mortal Kombat vs. DC Universe. Challenge Tower mode featured 300 single player challenges of varying difficulty to keep even the most experienced players busy. Popular mini games Test Your Might and Test Your Sight made their return in Challenge Tower, with Test Your Luck and Test Your Strike introduced as a new concepts. The PSVita port received an additional two that made use of the device’s unique capabilities: Test Your Swipe and Test Your Balance.
Mortal Kombat (2011) was also the first in the series to include downloadable content, with four kombatants made available for purchase at a later date (Skarlet, Kenshi, Rain and Freddy Krueger).
Contents
Details
- Developer: NetherRealm Studios
- Publisher: Warner Bros. Interactive Entertainment
- Director: Ed Boon
- Designers: Paulo Garcia, John Edwards
- Artists: Steve Beran, Pav Kovacic
- Composer: Dan Forden
- Release date: 19 April 2011
Kombatants
MOVELIST NOTATIONS
FP Front PunchBP Back PunchFK Front KickBK Back KickBL BlockFS Flip StanceTH ThrowTAG Tag
SYMBOLS
Perform during previously listed move Hover over/tap to display Super Meter requirements Hover over/tap to display in-game notes and/or requirementsGENERAL TIPS
A Stage Fatality can only be performed in the Dead Pool, Chamber of the Flame, The Living Forest, Hell, The Pit, The Street and The Subway arenas.Enhanced Special Moves require one bar of Super Meter.Breakers require two bars of Super Meter and can be performed by holding .X-ray Attacks require three bars of Super Meter.It is recommended with some Finishing Moves that you hold to stop your kombatant from jumping. Where listed, it must be released before tapping the final input, or alternatively after the final command.FINISHING MOVE DISTANCES
Close Right next to opponent.Sweep Distance A couple of steps away from opponent; within sweeping kick range.Jump Distance About a jump away from opponent.Anywhere Distance from opponent is irrelevant.
Kenshi
DLC
Kratos
PS3 + Vita
Rain
DLC
Skarlet
DLC
Story
After centuries of vicious kombat, the realms were facing extinction. Following the events of Armageddon, Emperor Shao Kahn defeated Raiden and his allies in his never-ending quest to attain ultimate power.
With a dying breath, Raiden clutched onto fragments of his amulet atop the Pyramid of Argus, seeking to undo the wrongs of the past. Sending a message back to himself through time, he must strike Shao Kahn where he is most vulnerable: the past.
Arenas
The Krypt
This guide is formatted to suit international A4 sized paper. If you plan to print our guide on US Letter sized paper, please enable your device’s relevant scale to fit setting to avoid clipping.
Stretching out from the base of the Nekropolis are four horrific destinations: Deadlands, Hollow of Infestation, Bloodmarsh and Meadow of Despair. Players must use koins obtained from various modes to unlock content.
Guide (PDF, 3.54 MB)
Secrets
Koming soon.
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