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    KamidoguKamidogu
       Mortal Kombat 1    Quan Chi

    Quan Chi

    Contents

    1. Biography
    2. Basic Attacks
    3. Aerial Attacks
    4. Throws
    5. Breakers
    6. Taunts
    7. Special Moves
    8. Fatal Blow
    9. Fatalities
    10. Animality
    11. Ending

    Biography

    “Supremacy” — Netherrealm Necromancer

    Quan Chi was born into hard labor in an Outworld mine. He had no future, just the guarantee of certain death in its dark tunnels.

    To curry favor with the mine’s owner, Quan Chi informed on fellow workers who were planning a strike. It was broken and many strikers killed. The survivors were not going to forgive and forget. They plotted to kill Quan Chi.

    Quan Chi’s life was saved by a mysterious benefactor. In exchange for his service, she offered to free him from the mines and train him in dark magic. Quan Chi eagerly accepted.

    Now a master of the Netherrealm’s most vile sorcery, Quan Chi plots with Shang Tsung to conquer the realms. He will not be denied.

    Basic Attacks

    Sorcerer Smack
    FP

    Dangerous Ally
    FP, BP

    Tamed Impaler
    FP, BP, BP

    Skewer StrikeAdvantage on Hit allows for Jump Attack follow-up
    FP, FK

    Beyond The Grave
    FP

    Baleful Banshee Blast
    BP

    Soul Extinguisher
    BP, FP

    Lowest Of Blows
    BP, FP, FK

    Bow Already!
    BP, FP, BK

    Close Enough!
    BP, FP, BK, BK

    Nether Eruption
    BP

    Charge
    (Hold BP)

    Kompound Fractures
    BP

    Skeleton Jacker
    BP, FP

    Killer KalciumOn Kounter Hit or Punish Hit, can be Jump Cancelled with Up + BL or Up-Forward + BL for 2 bars of Super MeterHas Armour when Jump Cancelled, and pulls in victim while disabling their Kombo Breaker and Kameos
    BP

    Is That A Tongue?Cancellable on Hit into Jump
    FK

    Tripper
    FK

    Taste Test
    FK, BK

    Koccyx Krusher
    FK, BK, BP

    Bone Breaker
    FK

    Kunning Kick
    BK

    Shin Splinter
    BK

    Alternative Acrobatics
    BK

    Pain With Portals
    BK, BK

    Eternal Servitude
    BK

    Best Foot Backward
    BK

    Aerial Attacks

    Planned Punch
    FP

    Risen Rake
    FP, BP

    Brilliant Blast
    FP, BP, BP

    Serve Me!
    BP

    Double Death Dealer
    BP, FP

    Be Gone!
    BP, BK

    Quan-Chi-nius Kick
    FK / BK

    Throws

    ShovePerformed when Kameo is unavailable—See Kameo Moves for Toward Throw featuring Kameo
    TH / FP FK

    Into The Nightmare Realm
    TH / FP FK

    Breakers

    Kombo BreakerRequires 3 bars of Super MeterKameo must be available
    BL

    Taunts

    Taunt
    , , ,

    Special Moves

    Head RushZone of Power: Spawns extra projectiles
    , , FP

    Enhanced Head RushRequires 1 bar of Super MeterDestroys opponent’s projectiles—Zone of Power: Teleports victim above Quan Chi—Zone of Power: Hold FP to teleport victim upward
    , , FP BL

    Slow Enhanced Head RushRequires 1 bar of Super MeterDestroys opponent’s projectiles—Zone of Power: Teleports victim above Quan Chi—Zone of Power: Hold FP to teleport victim upward
    , , FP BL,

    Fast Enhanced Head RushRequires 1 bar of Super MeterDestroys opponent’s projectiles—Zone of Power: Teleports victim above Quan Chi—Zone of Power: Hold FP to teleport victim upward
    , , FP BL,

    (Air) Head RushZone of Power: Homing effect
    , , FP

    (Air) Enhanced Head RushRequires 1 bar of Super MeterZone of Power: Teleports victim above Quan Chi—Zone of Power: Hold FP to teleport victim upward
    , , FP BL

    (Air) Slow Enhanced Head RushRequires 1 bar of Super MeterZone of Power: Teleports victim above Quan Chi—Zone of Power: Hold FP to teleport victim upward
    , , FP BL,

    (Air) Fast Enhanced Head RushRequires 1 bar of Super MeterZone of Power: Teleports victim above Quan Chi—Zone of Power: Hold FP to teleport victim upward
    , , FP BL,

    Psycho SkullZone of Power: Becomes Psycho Skull Volley
    , , FP

    Close Psycho SkullZone of Power: Becomes Psycho Skull Volley
    , , FP,

    Far Psycho SkullZone of Power: Becomes Psycho Skull Volley
    , , FP,

    Very Far Psycho SkullZone of Power: Becomes Psycho Skull Volley
    , , FP,

    Enhanced Psycho SkullRequires 1 bar of Super MeterHomes in on foe
    , , FP BL

    Psycho Skull VolleyRequires nearby Zone of Power
    , , FP

    Enhanced Psycho Skull VolleyRequires 1 bar of Super MeterRequires nearby Zone of Power—Homes in on foe
    , , FP BL

    Field Of BonesRestricts victim’s movement for a duration
    , , , BP

    Close Field Of BonesRestricts victim’s movement for a duration
    , , , BP,

    Far Field Of BonesRestricts victim’s movement for a duration
    , , , BP,

    Very Far Field Of BonesRestricts victim’s movement for a duration
    , , , BP,

    Enhanced Field Of BonesRequires 1 bar of Super MeterRestricts victim’s movement for a duration—Enhanced Field of Bones lasts 150 frames
    , , , BP BL

    Close Enhanced Field Of BonesRequires 1 bar of Super MeterRestricts victim’s movement for a duration—Enhanced Field of Bones lasts 150 frames
    , , , BP BL,

    Far Enhanced Field Of BonesRequires 1 bar of Super MeterRestricts victim’s movement for a duration—Enhanced Field of Bones lasts 150 frames
    , , , BP BL,

    Very Far Enhanced Field Of BonesRequires 1 bar of Super MeterRestricts victim’s movement for a duration—Enhanced Field of Bones lasts 150 frames
    , , , BP BL,

    Zone Of PowerWhen Quan Chi is near Zone of Power, extra effects granted to Head Rush, (Air) Head Rush and Psycho Skull
    , , FK

    Control
    (Hold FK / )

    Zone Of FearRequires 1 bar of Super MeterRepels opponents
    , , FK BL

    Control
    (Hold FK / )

    Zone Of WasteDrains opponent’s Super Meter—If enough Super Meter is drained, Quan Chi gains Armour for a brief duration
    , , FK

    Control
    (Hold FK / )

    Enhanced Zone Of WasteRequires 1 bar of Super MeterDrains opponent’s Super Meter—If enough Super Meter is drained, Quan Chi gains Armour for a brief duration
    , , FK BL

    Control
    (Hold FK / )

    Falling Death
    , , BK

    Enhanced Falling DeathRequires 1 bar of Super MeterHas Armour
    , , BK BL

    From The Fog
    , , BK

    Enhanced From The FogRequires 2 bars of Super Meter
    , , BK BL

    Fatal Blow

    Journey Through HellMust be at 30% health or less—Kameo must be available
    FS BL

    Fatalities

    Pentamagic Trick
    , , , , BP

    Final Offering
    , , , BK

    Halloween FinisherRequires the Seasonal Finishers bundle
    (Hold BL) ,

    Thanksgiving FinisherRequires the Seasonal Finishers bundle
    (Hold BL) ,

    Winter FinisherRequires the Seasonal Finishers bundle
    (Hold BL) ,

    Animality

    Tyrannosaurus RexT-Rekt
    , , , BK

    Ending

    YouTube player

    Though Ermac had freed me from my Lei Chin cell, I found myself no less imprisoned. I had no allies, no benefactor, and no obvious path back to power. And power is what I crave.

    But why should I settle for the scant abilities of someone who is an underlying sorcerer? I should be the one who controls history, who bends people and events to my whim. I should control the Hourglass and wield it as the Keeper of Time.

    While I search the realms for the Hourglass, I further master the dark magic needed to destroy Liu Kang. My quest may take a lifetime, but it will be worth it. For when I succeed…I will achieve omnipotence.

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