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    KamidoguKamidogu
       Mortal Kombat 11    Kano

    Kano

    Contents

    1. Biography
    2. Basic Attacks
    3. Jumping Attacks
    4. Hop Attacks
    5. Getup Attacks
    6. Flawless Block Attacks
    7. Throws
    8. Roll Escapes
    9. Air Escape
    10. Kombo Attacks
    11. Special Moves
    12. Fatal Blow
    13. Friendship
    14. Fatalities
    15. Ending

    Biography

    Greed

    Arms dealer and leader of the Black Dragon. Kano prides himself as the ultimate deal- maker, with a black market network that spans the realms, but he is never satisfied. Even his loyal followers know he’d stab his mother in the back if the price was right.

    Basic Attacks

    Bloody Knuckles
    FP

    Blade Evade
    FP

    Lunging Brute
    FP

    Knee CutterCannot be cancelled into Special Moves if Flawless Blocked
    FP

    Scarred
    BP

    Deadly Graze
    BP

    Dirty Hit
    BP

    Black Dragon BashTriggers if this Attack Kounters or Punishes a High Attack
    BP

    High Boot
    FK

    EnzuigiriTriggers if this Attack is a Kounter or Punish
    FK

    Under Kick
    FK

    Low HingeCannot be cancelled into Special Moves if Flawless Blocked
    FK

    Face Breaker
    BK

    Donkey Kick
    BK

    Wheel Kick
    BK

    Cancel Into Snake BiteRequires 1 bar of Offensive MeterRequires Snake Bite and Manhandled—Modifies Basic Attacks and Kombo Attacks
    , FK

    Devo StrikeCannot be cancelled into Special Moves if Flawless Blocked
    BK

    Jumping Attacks

    Bladed
    FP

    Outback Bash
    BP

    Kangaroo Kick
    FK / BK

    Hop Attacks

    G’Day Mate
    , FP / , BP

    Brutal Heel
    , FK / , BK

    Getup Attacks

    Cheeky SwipesRequires 1 bar of both Defensive and Offensive MeterCan only be performed after being Knocked Down
    BP

    Quick BurnRequires 1 bar of both Defensive and Offensive MeterCan only be performed after being Knocked Down
    FK

    Flawless Block Attacks

    Cheeky SwipesRequires 1 bar of both Defensive and Offensive MeterCan only be performed after connecting a Flawless Block
    BP

    Quick BurnRequires 1 bar of both Defensive and Offensive MeterCan only be performed after connecting a Flawless Block
    FK

    Throws

    Toward ThrowTriggers if opponent failed Throw Escape during the previous Throw
    TH / FP FK

    Back ThrowTriggers if opponent failed Throw Escape during the previous Throw
    TH / FP FK

    Roll Escapes

    Forward Getup RollRequires 1 bar of Defensive Meter
    FS

    Backward Getup RollRequires 1 bar of Defensive Meter
    FS

    Air Escape

    BreakawayRequires 2 bars of Defensive Meter
    BL

    Kombo Attacks

    Come A Gutser
    FP, FP

    Blood Worth Bottling
    FP, FP, BP

    Spewin’
    FP, BP

    Fair Suck Of The Sav
    FP, BP, BP

    Cut Snake
    BP, BP

    FigjamRequires Manhandled—Modifies Basic Attacks and Kombo Attacks
    BP, BP, FP FK

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Deadly Digger
    BP, BK

    TakedownRequires Manhandled—Modifies Basic Attacks and Kombo Attacks
    BP, BK, FP FK

    Spit The DummyRequires 1 bar of Offensive Meter
    IN

    Blown Away
    BP, , BK

    Penal ColonyRequires Manhandled—Modifies Basic Attacks and Kombo AttacksTriggers if opponent Blocks Late
    BK, FK

    Special Moves

    Blade Toss
    , FP

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Optic BlastRequires Optic Blast—Replaces Blade TossTriggers if this Attack is a Kounter or Punish
    , FP

    Rack OffRequires Rack Off
    , BP

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Bio-Magnetic PullCan be used immediately following Blade Toss at the cost of 1 bar of Offensive MeterRequires Bio-Magnetic Pull—Conflicts with Bio-Magnetic Trap
    , FP

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Bio-Magnetic TrapRequires Bio-Magnetic Trap—Conflicts with Bio-Magnetic PullDamage Over Time occurs after player is Hit by Blade Toss and in proximity of Bio-Magnetic Trap
    , FP

    Close Bio-Magnetic TrapRequires Bio-Magnetic Trap—Conflicts with Bio-Magnetic Pull
    , FP,

    Far Bio-Magnetic TrapRequires Bio-Magnetic Trap—Conflicts with Bio-Magnetic Pull
    , FP,

    Lumbar CheckRequires Lumbar Check
    , , BP

    AmplifyRequires 1 bar of Offensive MeterTriggers if opponent is Hit during a Getup Roll
    IN

    Black Dragon Ball
    , FK

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Up Black Dragon BallRequires Vege-Mighty
    , FK,

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Vege-MightyRequires Vege-Mighty
    , FK

    Snake BiteRequires Snake Bite
    , FK

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Molotov CocktailRequires Molotov CocktailUnblockable if opponent is affected by Chemical Burn
    , BK

    Close Molotov CocktailRequires Molotov CocktailUnblockable if opponent is affected by Chemical Burn
    , BK,

    Far Molotov CocktailRequires Molotov CocktailUnblockable if opponent is affected by Chemical Burn
    , BK,

    Chemical BurnRequires Chemical Burn
    , BK

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Close AmplifyRequires 1 bar of Offensive Meter
    IN

    Fatal Blow

    Not Here To F#ck SpidersMust be at 30% health or less
    FS BL

    Friendship

    Kiss The Crook
    , , , , BP

    Fatalities

    Last Dance
    , , , FP

    Face Like A Dropped Pie
    , , , BP

    Stage Fatality
    (Hold BL) , , , FK

    Ending

    YouTube player

    I’d cut a lotta deals, but none spiffier than this. I spared Kronika and she gave up the Hourglass. The power to shape time and history to my liking? Oh ho ho, fuck yeah.

    I set it up so that everything came up aces. Every desire, every wish, every whim I ever had? Done and done. But I realized pretty quick I’d sucked the fun out of things. Without a fight, winning was worthless. Nah, the fun wasn’t in the having. It was in the getting.

    So I changed things up one more time. Now what I want is always just outta reach. I gotta earn it. I score lotsa wins, but not always. And when I do win, it’s something to savor.

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