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       Mortal Kombat 11    Liu Kang

    Liu Kang

    Contents

    1. Biography
    2. Basic Attacks
    3. Jumping Attacks
    4. Hop Attacks
    5. Getup Attacks
    6. Flawless Block Attacks
    7. Throws
    8. Roll Escapes
    9. Air Escape
    10. Kombo Attacks
    11. Special Moves
    12. Fatal Blow
    13. Friendship
    14. Fatalities
    15. Ending

    Biography

    Responsibility

    Shaolin monk and Champion of Earthrealm. Liu Kang was an orphan adopted and trained in the arts of kombat by the Shaolin order. He honored them by defeating Shang Tsung in Mortal Kombat and saving Earthrealm as “the Chosen One,” a title that weighs heavy on his shoulders.

    Basic Attacks

    Power Punch
    FP

    Silent Chop
    FP

    Low BackhandCannot be cancelled into Special Moves if Flawless Blocked
    FP

    Chosen Strike
    BP

    Nunchaku Strike
    BP

    Kontei Slam
    BP

    Rising ChakuTriggers if this Attack Kounters or Punishes a High Attack
    BP

    Dragon Kick
    FK

    Quick Step
    FK

    Double Dragon Kick
    FK

    Crouching KickCannot be cancelled into Special Moves if Flawless Blocked
    FK

    Shaolin Spin
    BK

    Chaku Sweep
    BK

    Lotus Strikes
    BK

    Dragon’s TailCannot be cancelled into Special Moves if Flawless Blocked
    BK

    Jumping Attacks

    Fist Of The Lotus
    FP

    Dragon Claw
    BP

    Heavy Heel
    FK / BK

    Hop Attacks

    One Inch Punch
    , FP / , BP

    Flame Stomp
    , FK / , BK

    Getup Attacks

    Rising DragonRequires 1 bar of both Defensive and Offensive MeterCan only be performed after being Knocked Down
    BP

    Game Of DeathRequires 1 bar of both Defensive and Offensive MeterCan only be performed after being Knocked Down
    FK

    Flawless Block Attacks

    Rising DragonRequires 1 bar of both Defensive and Offensive MeterCan only be performed after connecting a Flawless Block
    BP

    Game Of DeathRequires 1 bar of both Defensive and Offensive MeterCan only be performed after connecting a Flawless Block
    FK

    Throws

    Toward ThrowTriggers if opponent failed Throw Escape during the previous Throw
    TH / FP FK

    Back ThrowTriggers if opponent failed Throw Escape during the previous Throw
    TH / FP FK

    Roll Escapes

    Forward Getup RollRequires 1 bar of Defensive Meter
    FS

    Backward Getup RollRequires 1 bar of Defensive Meter
    FS

    Air Escape

    BreakawayRequires 2 bars of Defensive Meter
    BL

    Kombo Attacks

    Total Destruction
    FP, BP

    Twin Lotus
    FP, BP, FK

    Dark Orders
    FP, BP, BK

    The Time Has Come
    BP, FP, BP

    Done Listening
    BP, FP, BP, FP

    Lost Soul
    BP, BP

    No Loyalty
    FK, BK

    A Quick End
    FK, BK, FK

    This Will Hurt
    FK, BK

    Dragon’s Breath
    FK, FK, FK, FK

    Shaolin Warrior
    BK, FK

    Chinese WarriorTriggers if this Kombo Attack is a Kounter or Punish
    BK, FK, FK

    Special Moves

    Fireball
    , FP

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Low FireballRequires Low Fireball
    , FP

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Shaolin StanceRequires Shaolin Stance
    , FP

    CancelRequires 1 bar of Defensive Meter
    FP

    Monk Fury
    BP

    Sneaky Monk
    FK

    Energy ParryRequires Energy Parry
    , BP

    Kusari SlamRequires Kusari Slam
    , , BP

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Release Forward
    (Hold )

    Release Forward AmplifyRequires 1 bar of Offensive Meter
    (Hold IN)

    Flying Dragon KickTriggers if this move Kounters or Punishes from Maximum Range or a Kombo of (Air) Fireball into Flying Kick from Maximum Range
    , FK

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Dragon ParryRequires Dragon ParryTriggers if this move Parries a Getup or Block Attack
    , FK

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Bicycle KickTriggers if Bicycle Kick has been Amplified 3 times in the match
    , BK

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Further AmplifyRequires 1 bar of Offensive Meter
    IN

    Nunchaku StanceRequires Nunchaku Stance—Conflicts with Dragon Fire and Dragon’s Gifts
    , BK

    Nunchaku FlurryTriggers if the previous Hit is from Nunchaku Dance
    FP

    Nunchaku Absorb
    , BP

    Kusari SlamRequires Kusari Slam
    , , BP

    Nunchaku Dance
    FK

    CancelRequires 1 bar of Defensive Meter
    BK

    Dragon FireRequires Dragon Fire—Conflicts with Shaolin Vanish and Nunchaku Stance
    , BK

    Dragon’s GiftRequires Dragon’s Gifts—Modifies Dragon Fire—Conflicts with Shaolin Vanish and Nunchaku Stance—Must also have Dragon Fire equipped
    , BK

    Shaolin TripRequires Dragon’s Gifts—Modifies Dragon Fire—Conflicts with Shaolin Vanish and Nunchaku Stance—Must also have Dragon Fire equipped
    , BK,

    Shaolin StompRequires Dragon’s Gifts—Modifies Dragon Fire—Conflicts with Shaolin Vanish and Nunchaku Stance—Must also have Dragon Fire equipped
    , BK,

    Shaolin StrikeRequires Dragon’s Gifts—Modifies Dragon Fire—Conflicts with Shaolin Vanish and Nunchaku Stance—Must also have Dragon Fire equipped
    , BK,

    Shaolin VanishRequires Shaolin Vanish—Conflicts with Dragon Fire and Dragon’s Gifts
    ,

    Fatal Blow

    Enter The DragonMust be at 30% health or less
    FS BL

    Friendship

    Shaolin Hustle
    , , , , BP

    Fatalities

    Burn Out
    , , , , FP

    Belly Of The Beast
    , , , , BP

    Stage Fatality
    , , , FK

    Ending

    YouTube player

    What does it mean to wield the Sands of Time? To be the Chosen One? It means making choices that break your heart.

    For the protection of all, I shared Kronika’s power with the people I trust and love most. Together we replaced the Elder Gods that Cetrion had betrayed…and became eternal guardians of the realms. Still…my heart longs for a simpler life. The kind one cannot have being the Chosen One, let alone an Elder God.

    What Kitana I would not give for those simple pleasures. Perhaps in another timeline, they could be ours.

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