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    KamidoguKamidogu
       Mortal Kombat 11    Noob Saibot

    Noob Saibot

    Contents

    1. Biography
    2. Basic Attacks
    3. Jumping Attacks
    4. Hop Attacks
    5. Getup Attacks
    6. Flawless Block Attacks
    7. Throws
    8. Roll Escapes
    9. Air Escape
    10. Kombo Attacks
    11. Special Moves
    12. Fatal Blow
    13. Friendship
    14. Fatalities
    15. Ending

    Biography

    Recognition

    Shadow of the Netherrealm. In life, Noob Saibot was known as Sub-Zero. Unjustly murdered by Scorpion, he was resurrected by Quan Chi and granted power over darkness, but as Quan Chi’s slave. Now, Quan Chi is dead. Noob Saibot is finally free to reclaim the honor that was stolen from him.

    Basic Attacks

    Heavy Knuckles
    FP

    Shadow Poke
    FP

    Knee HookCannot be cancelled into Special Moves if Flawless Blocked
    FP

    Straight Fist
    BP

    Dark PushAttack can be Cancelled into a Special Move upon Breaking Armour
    BP

    Turning Chop
    BP

    Rising SickleTriggers if this Attack Kounters or Punishes a High Attack
    BP

    Straight Kick
    FK

    Shadow Slice
    FK

    High Kick
    FK

    Boot SlideCannot be cancelled into Special Moves if Flawless Blocked
    FK

    Dark Heel
    BK

    Sickle Sweep
    BK

    Sneaky Saibot
    BK

    Sickle StrikeCannot be cancelled into Special Moves if Flawless Blocked
    BK

    Jumping Attacks

    Dark Jab
    FP

    Sickle Swipe
    BP

    Wraith Kick
    FK / BK

    Hop Attacks

    Sickle Slam
    , FP / , BP

    Spinning Wraith
    , FK / , BK

    Getup Attacks

    Slick SickleRequires 1 bar of both Defensive and Offensive MeterCan only be performed after being Knocked Down
    BP

    Wraith BootRequires 1 bar of both Defensive and Offensive MeterCan only be performed after being Knocked Down
    FK

    Flawless Block Attacks

    Slick SickleRequires 1 bar of both Defensive and Offensive MeterCan only be performed after connecting a Flawless Block
    BP

    Wraith BootRequires 1 bar of both Defensive and Offensive MeterCan only be performed after connecting a Flawless Block
    FK

    Throws

    Toward ThrowTriggers if opponent failed Throw Escape during the previous Throw
    TH / FP FK

    Back ThrowTriggers if opponent failed Throw Escape during the previous Throw
    TH / FP FK

    Roll Escapes

    Forward Getup RollRequires 1 bar of Defensive Meter
    FS

    Backward Getup RollRequires 1 bar of Defensive Meter
    FS

    Air Escape

    BreakawayRequires 2 bars of Defensive Meter
    BL

    Kombo Attacks

    Creeping Shadow
    FP, FP

    Empty Grave
    FP, FP, BP

    Tormented Souls
    FP, FP, FK

    As One
    FP, FP FK

    For The BrotherhoodTriggers if this Kombo Attack is a Kounter or Punish
    FP, FP FK, BP

    Total Darkness
    BP, FP

    Resurrected
    BP, FP, BP

    Fade To Black
    BP, BP

    Evil Within
    BP, BP, FP

    Wailing Wraith
    BP, BP, FP, BP

    Sinister SilhouetteTriggers if opponent was Stand Blocking—Player cannot be in Block Stun
    FK, FP FK

    Special Moves

    Spirit BallRequires Spirit Ball—Conflicts with Ghostball
    , FP

    GhostballRequires Ghostball—Conflicts with Spirit BallDecreasees opponent’s Offensive Meter and Defensive Meter on Hit
    , FP

    Sickle SnagRequires Sickle Snag
    , FP

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Shadow Tackle
    , BP

    AmplifyRequires 1 bar of Offensive MeterTriggers if you have connected with at least 10 Shadow Special Moves
    IN

    Sickle TossRequires Sickle Toss
    , BP

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Close Sickle TossRequires Sickle Toss
    , BP,

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Far Sickle TossRequires Sickle Toss
    , BP,

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Very Far Sickle TossRequires Sickle Toss
    , BP,

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Shadow StrikeRequires Shadow Strike—Conflicts with Shadow Slide
    , FK

    Shadow SlideRequires Shadow Slide—Conflicts with Shadow Strike
    , FK

    AmplifyRequires 1 bar of Offensive Meter
    IN

    (Air) Sickle PortRequires (Air) Sickle Port—Conflicts with (Air) Shadow Dive
    , BK

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Rising Shadow Kick
    , BK

    (Air) Shadow DiveRequires (Air) Shadow Dive—Conflicts with (Air) Sickle Port
    , BK

    Tele-Slam
    ,

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Alternate AmplifyRequires 1 bar of Offensive MeterRequires Shadow Portals—Modifies Amplified Tele-Slam
    IN

    (Air) Tele-SlamRequires (Air) Tele-Slam—Modifies Tele-Slam
    ,

    AmplifyRequires 1 bar of Offensive Meter
    IN

    Fatal Blow

    Together AgainMust be at 30% health or less
    FS BL

    Friendship

    Me And My Shadow
    , , , , FK

    Fatalities

    Split Decision
    , , , , BK

    Double Trouble
    , , , FP

    Stage Fatality
    , , , FK

    Ending

    YouTube player

    Kronika said I would lead the New Era’s deadliest clan. But she made such promises to many. She could never keep them all. So I betrayed her, before she could betray me.

    When Kronika’s sands fused with my shadows, my ambitions grew. Why be a ruler of mortals, when I could rule destiny itself? Mortals resisted, but could not stop, my blanketing history in cold, endless night.

    All is dark. All are shadows. I have had many names. Now I am become Death, destroyer of worlds.

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